About

Learn about my professional milestones, the experiences that shaped my approach to design, and personal story.

Juan Alonso working at his desk
From reconstructing the past to designing the future

Most people I know think Archaeology is digging up dinosaurs (that’s palaeontology) or Roman mosaics with a brush.

In the second case, archaeology isn’t just that. That may even be the least of it. Archaeology is knowing how to interpret social systems from the scarce remains that have survived down to us.

It’s learning to see the whole from the parts. It’s a scientific and analytical process, but it also calls for a creative dimension. Good archaeology and good anthropology, by the way, are ultimately that balanced combination of science and creativity.

When a tourist visits an archaeological site, all they see is small remnants of walls, narrow streets and curious objects. An archaeologist sees the whole house — its walls standing, its roof, how the objects were arranged and how the people living there interacted with them.

They know because they’ve worked with those materials, because they know parallels from other similar sites or parallels from other cultures with very similar houses and ways of life. What’s in front of them is still the same four stones and three pots, but what they see is a complete system.

Digging a pre-Roman site near Trujillo, 400 BC 2022

Designing a digital product is more like this than it seems. If you understand the product holistically, as a system and not as an interface, the working method is practically the same. The key difference is that:

Archaeology reconstructs the most logical past and product design tries to build the most logical future

Where the archaeologist has four stones, a designer has four screens, a half-formed idea or a team with a hunch. Where the archaeologist rebuilds the walls and the roof, a designer rebuilds the technical infrastructure that will hold the product up. Where the archaeologist infers how the family lived inside the house and the village, a designer imagines how the user is going to behave inside the flow and the ecosystem. Where the archaeologist looks for parallels in neighbouring sites to understand what was normal at the time, a designer looks for parallels in the market to understand which players are already operating, what dependencies exist and where the value is moving.

In both cases, the work is the same. Seeing the complete system from the pieces on the table.

Many people, including folks in senior roles or founders of tech companies, read an interface the way a tourist reads archaeological ruins. Many technical or business profiles can read the whole house, the technical and operational infrastructure. But a good Product Strategist or Product Designer sees the system, the entire culture.

The most exciting point where product design departs from the archaeological method is that designing a digital product means creating an organic, scalable network of economic incentives among all the actors it involves.

Designing a digital product is not designing an isolated tool. The product itself is just one more gear inside a network of actors it integrates and interacts with.

When someone hires me to design product, this is what comes in with me. The archaeological eye to read the system, and the product eye to build that foundation of incentives among everyone involved.

How I came to product design

Working as an archaeologist is tremendously special, but it isn't a market-friendly environment. Rather, almost without exception, clients see it as an indirect tax levied by the state.

This makes it very hard to compete on anything but price. As a result, it's a precarious sector, full of churn and uncertainty. I decided to embark on a new chapter, drawing on my lifelong interest in design and listening to the advice of the friends who worked in IT and who knew me best.

I decided to study the UX/UI Product Design Bootcamp at TheBridge (2023), where I had the immense luck of learning from great professionals and instantly falling in love with product design and design thinking in all its breadth.

My friends were clearly right: it was a role where I felt I could put all my skills to work — the creative side as much as the analytical one.

My work as a Product Designer at a Proptech Venture Builder

TheFringe/Labs, a Proptech venture builder based in Madrid, trusted me to lead product design across the many companies it accelerated and incubated.

I was hooked on the startup ecosystem straight away — its pace, the relentless challenges, and the need to be always learning and iterating shoulder to shoulder with the rest of the departments and team members.

The company's core strength was its expertise in data and business, which gave me a very holistic perspective on how a digital product works — in the proptech ecosystem in particular, and in the market in general.

Across two vertiginous years at the venture builder, I got to put my passion for researching and validating hypotheses into practice, working on and watching many 0→1 projects grow.

But the biggest lesson I took away came down to one thing:

Most product design problems aren't design problems. They're decision problems.

  • I saw how hard it is to stop and validate a hypothesis with the clock against you — and how costly it is not to do it in time.
  • I saw how speed, so valuable early on, keeps piling up complexity until it weighs more than it adds.
  • I saw how easily the daily grind and a packed roadmap eat the room to think long-term, founders included.
  • I saw how much user research went undone, more out of habit than a lack of will or need.

And above all, I saw how much product design adds when it enters earlier and deeper into those decisions.

If you want to talk about a project, /contact is the short path. If you want to know how I think before reaching out, /approach is the long read.